Ho

“Woekpor”, a Digital Literacy Project

Project
06.06.15 to 27.06.15
Ho
Ghana

                                          “Woekpor”, a Digital Literacy Project

Sector: Education
Targeted Group: School Teachers & Students
Mechanism: Digital Literacy & Learning with Technology

Background:
Information and Communication Technologies (ICTs) have penetrated all areas of contemporary life. In this context, digital literacy has become much more than the ability to handle computers. Just like traditional literacy and numeracy, it comprises a set of basic skills which include the use and production of digital media, information processing and retrieval, participation in social networks for creation and sharing of knowledge, and a wide range of professional computing skills. Digital literacy improves employability because it is a gate skill, demanded by many employers when they first evaluate a job application. It also works as a catalyst because it enables the acquisition of other important life skills.

According to the working definition, agreed at the UNESCO June 2003 Expert Meeting in Paris, “Literacy is the ability to identify, understand, interpret, create, communicate, compute and use printed and written materials associated with varying contexts. Literacy involves a continuum of learning in enabling individuals to achieve their goals, to develop their knowledge and potential, and to participate fully in their Community and the wider Society.” (UNESCO, 2004).

Digital literacy is an important entitlement for all young people in an increasingly digital culture. It furnishes children and young people with the skills, knowledge and understanding that will help them to take a full and active part in social, cultural, economic, civic and intellectual life, now and in the future.

To be digitally literate is to have access to a broad range of practices and cultural resources that you  will be able to apply to digital tools. It is the ability to make and share meaning in different modes and formats; to create, collaborate and communicate effectively and to understand how and when digital technologies can best be used to support these processes.
Digital literacy gives young people the ability to take advantage of the wealth of new and emerging opportunities associated with digital technologies whilst also remaining alert to the various challenges technology can present. In short, digital literacy is the ‘savviness’ that allows young people to participate meaningfully and safely as digital technology becomes ever more pervasive in Society.

A commitment to digital literacy can enable schools to support students in making the most of the opportunities associated with digital technologies, to develop young people’s critical thinking and creativity and to engage with their lives in a way that has the potential to make their learning more relevant.

Proposed Project

Schools are increasingly encouraged to embed the use of ICT in all subject areas across both the primary and secondary curricula. Considering how digital literacy supports subject knowledge, schools can help to ensure that technology-use enhances teaching and learning rather than simply becoming an ‘add-on.’
Indeed, if formal education seeks to prepare young people to make sense of the world and to thrive socially, intellectually and economically, then it cannot afford to ignore the social and cultural practices of digital literacy that enable people to make the most of their multiple interactions with digital technology and media.

With this in mind, the Global Shapers Ho Hub embarks on the Woekpor (“Try it and see”) Project, which will provide significant opportunity to improve teaching, learning, and research in Ho and its environs.

Woekpor, will position digital literacy as an important entitlement for children, young people and adults and will outline the ways in which the practices of digital literacy can support their full participation in a society in which social, cultural, political and financial life are increasingly mediated by digital technologies.

The programme has been designed to focus on the following thematic areas:

• Introduction to Digital Literacy & Learning with Technology
• Spreadsheets & Presentations
• Digital Learning Resources (Internet & Mobile)
• Content Creation

Selected themes will engender cultivation of 21st century skills, such as creativity, problem-solving, and collaboration among learners. Hands-on activities simulating real life learning or work scenarios will accompany the presentations. This will enable trainees to gain practical skills that can be developed further after the programme.

 

 

 

 

 

 

Expertise: 
Education | Science and Technology